Posts Tagged ‘designing social interfaces’

Perpetual Prototype

November 8, 2010

Neil MacDonald reviews Designing Social Interfaces at his site Perpetual Prototype: An Information Architecture Blog, writing

If you are considering designing a site with social features, this book is a must read.

Lisbon, here we come!

September 24, 2010

The organizers of User Experience Lisbon have kindly invited me to come to Portugal next May (11-13), to teach a Designing Social Interfaces workshop.

It looks like I’ll be in good company (this are just the folks they’ve announced so far):

Summit interview with Kent State’s Tom Froehlich

July 13, 2010

When I was in Phoenix for the IA Summit this year, I had the privilege of sitting down with Tom Froehlich of Kent State University’s information department (with Valerie Kelly behind the camera) for a chat about IA, design patterns, social design, and more:

They also spoke with Donna Spencer, Andrea Resmini, Andrew Hinton, Luke Wroblewski, Kevin Cheng, and Eric Reiss, and I look forward to watching their videos too.

Designing for Play slides from WebVisions 2010

May 22, 2010

Wow, WebVisions was amazing, as was Portland, and the hospitality of my friends there and the organizers of the conference. Thanks to everyone who made it possible! (I mean, Ukepalooza – say no more.)

Here are the slides from my talk, Designing for Play:

Social design preso from Beyond Findability workshop presented by the IA Institute at the IA Summit

April 14, 2010

Erin posted the latest version of our “5/5/5” talk, as given in Phoenix last week, to Slideshare:

Also, Erin has also posted a blog entry on our poster shown at the Summit, on our evolving efforts to map and visualize the social design space. You can download a PDF of the poster there if you like.

Note, my presentation at BayCHI last night was very close to this one, with a few very minor tweaks, though I may upload the version just so I’ll have it in my own Slideshare account too.

Talking patterns, openness, and community with the Tummelvision crew

April 9, 2010

Oh, cool! Heather posted the Tummelvision episode I appeared on a couple of weeks ago.

Designing for play at Ignite Bay Area

March 19, 2010

Just got sent a link to all the videos from Ignite Bay Area last month.

Here’s my “Designing for Play” talk, a topic I’ll be exploring in greater depth at Web Visions, the Web 2.0 Expo, and Web Directions @media later this year:

There’ll be another Ignite in May coinciding with the Web 2.0 Expo, so get your submission in now.

The vision thing in Portland

March 19, 2010

I’m pretty excited to be heading up to Portland for the first time to speak at Web Visions for the first time in May. Erin Malone and I will be doing our Designing Social Interfaces workshop (which includes learning and playing the Social Mania game), and I’ll be giving a talk on the subject of Designing for Play.

Here’s a little promo to whet your appetite:

WebVisions: Ten Years of Exploring the Future

…and even if the “visionary” thing is just a play on the name of the conference, well flattery will get you everywhere or at least it will get me to embed your video in my blog.

See me and other "web app masters" in San Diego next week

March 18, 2010

Time is fast running out to sign up for the first stop on the UIE Web App Masters Tour in San Diego on March 23 and 24 next week.

I have to admit I love seeing stuff like this in my inbox:

Oh, and if you’ve scrolled down this far, you can get a $300 discount for San Diego using the promo code CRUMLISH.

See you there?

Tags as collecting behavior

March 10, 2010

When I first started curating the Yahoo! Design Pattern Library, I put “tags” near the top of my list of user interaction patterns to investigate. By that time, Yahoo! had already acquired several pioneers in the tagging realm, Flickr and Delicious, and there were some subtle distinctions in how they implemented the experience.

We got down in the weeds on these and did a lot of research, ultimately settled on offering high-level guidance, and finished the patterns in the course of writing the social patterns book, where we filed tagging under the group of patterns known as Collecting, under Social Objects.

Tagging and other forms of collecting are also an example of social design patterns that mimic game dynamics. Collecting objects is a core “easy fun” activity in many games, and similarly these extremely lightweight social interactions around gathering or tagging objects enable a form of self-interested behavior that creates aggregate value and potentially richer forms of engagement.

Our three new tagging patterns are Tag an Object, Find with Tags, and the somewhat controversial Tag Cloud, which some people view as an “anti-pattern.” Drop by, check them out, and let us know if we can make them any better.

Reposted from Patterns: Tag Collection (Yahoo! Developer Network Blog).